Asset list
Everything this design needs made, everything that can be generic, and everything the engine already ships — with the brief for each.
Everything in this design that needs art, and what it is. Descriptions are the lore line from the catalog where one was given — they are the brief. Where a row says Vanilla, the engine already ships it and nothing needs making.
A hundred and twenty components cannot each carry a model and an icon. Rods get real models; the other five slots do not — two or three generic parts cover reels, lines, hooks, lures and bait visually, and those components live as stat modifiers in the tackle screen where their names and numbers are what matter.
That is what keeps this list at roughly 73 pieces instead of two hundred.
Reuse Hytale's own textures. Sampling the existing palette is what makes a community-made item sit beside a vanilla one without looking imported. Matching the palette is a feature, not a shortcut.
Rod colours follow the lore, not the recipe. The tiers are themed rather than material-based, so work from the description column.
Export as .blockymodel. Blockbench's generic model format is not the same thing, and a model built to the wrong asset type has to be redone.
Rods
| Preview | Asset | Kind | Status | Description |
|---|---|---|---|---|
| Driftwood Rod | Rod model + icon | Needed | Rough wood, old cord, and enough hope to catch dinner. Common · Early | |
| Reedwhistle Rod | Rod model + icon | Needed | Hollow river reeds whistle softly whenever something circles the hook. Common · Early | |
| Emberbark Rod | Rod model + icon | Needed | Fire hardened the wood without consuming it. Uncommon · Early | |
| Riverbend Cedar Rod | Rod model + icon | Needed | Cedar that bends with the current rather than fighting it. Uncommon · Early | |
| Ironpine Reinforced Rod | Rod model + icon | Needed | Iron bands keep the old pine from giving way under heavy pulls. Uncommon · Early | |
| Marshstalker Rod | Rod model + icon | Needed | Made for anglers who know that the swamp is always watching back. Rare · Mid | |
| Tidecaller Surf Rod | Rod model + icon | Needed | Built to throw bait beyond the breakers. Rare · Mid | |
| Glassfen Rod | Rod model + icon | Needed | Its translucent shaft seems to disappear beneath moonlight. Rare · Mid | |
| Quarryman's Rod | Rod model + icon | Needed | Built by miners who discovered that underground lakes held more than ore. Rare · Mid | |
| Galehook Rod | Rod model + icon | Needed | The rod practically throws itself when the wind catches it. Rare · Mid | |
| Coralspine Rod | Rod model + icon | Needed | Beautiful enough for decoration. Strong enough to haul predators out of a reef. Epic · Late | |
| Duskweaver Rod | Rod model + icon | Needed | Its fibers seem to hold the last few minutes of daylight. Epic · Late | |
| Tournament Split-Cane | Rod model + icon | Needed | Built for anglers who count ounces like warriors count victories. Epic · Late | |
| Frostwater Rod | Rod model + icon | Needed | The grip stays strangely cold, even beside a roaring fire. Epic · Late | |
| Stormglass Rod | Rod model + icon | Needed | Blue crystal within the shaft flickers whenever thunder approaches. Epic · Late | |
| Sunken Admiral's Rod | Rod model + icon | Needed | Recovered from an admiral who apparently refused to abandon his final catch. Legendary · Late | |
| Astral Tidemark Rod | Rod model + icon | Needed | The tides below remember the sky above. Legendary · Endgame | |
| Worldroot Angler | Rod model + icon | Needed | The root still grows around the handle when no one is watching. Legendary · Endgame | |
| Leviathan Spine Rod | Rod model + icon | Needed | Whatever this spine belonged to was considerably larger than the boat carrying it. Legendary · Endgame | |
| Abyssal Covenant | Rod model + icon | Needed | The ocean does not surrender its monsters. It merely lends them to worthy anglers. Mythic · Endgame |
Generic tackle parts
| Preview | Asset | Kind | Status | Description |
|---|---|---|---|---|
| Reel | Generic part | Generic | Shown on the rod and in the tackle screen. One shape covering all 18 reels. | |
| Hook and line | Generic part | Generic | One shape covering all 22 hooks and 18 lines. | |
| Lure and bait | Generic part | Generic | One shape covering all 20 lures and 22 baits. Bait also needs the rod's second state: baited and bare. |
New fish species
| Preview | Asset | Kind | Status | Description |
|---|---|---|---|---|
| Copperhead | Fish model + item | Needed | Its scales accumulate trace metals from the lakebed until the fish gleams like a newly struck coin. Ponds & Lakes · Rare | |
| Golden Koi | Fish model + item | Needed | Old anglers claim a Golden Koi appears only when a pond has remained undisturbed for a hundred seasons. Ponds & Lakes · Legendary | |
| Reed Darter | Fish model + item | Needed | A tiny shoreline hunter that disappears almost completely among reeds. Ponds & Lakes · Common | |
| Glassfin Shiner | Fish model + item | Needed | Its nearly transparent fins refract sunlight into faint rainbow streaks beneath the surface. Ponds & Lakes · Uncommon | |
| Mossback Carp | Fish model + item | Needed | Older specimens carry entire miniature gardens of moss and algae across their backs. Ponds & Lakes · Rare | |
| Silvercurrent Trout | Fish model + item | Needed | Its polished scales flash like silver whenever it turns against the current. Rivers & Streams · Uncommon | |
| Rattlefin Perch | Fish model + item | Needed | Hollow scales along its dorsal fin click together when the fish accelerates. Rivers & Streams · Rare | |
| Riverjaw Gar | Fish model + item | Needed | A patient ambush predator whose armored snout can ruin an ordinary hook in seconds. Rivers & Streams · Epic | |
| Sunscale Chub | Fish model + item | Needed | A plain river fish until sunlight hits its flanks and turns every scale bright gold. Rivers & Streams · Common | |
| Stormfin Dace | Fish model + item | Needed | Schools gather beneath storm clouds and vanish almost immediately once the thunder stops. Rivers & Streams · Rare | |
| Mudskipper | Fish model + item | Needed | It spends enough time outside the water that some anglers refuse to call it a proper fish. Swamps & Marshes · Common | |
| Lantern Whisker | Fish model + item | Needed | Bioluminescent organs beneath its jaw illuminate the murky water like a drifting lantern. Swamps & Marshes · Rare | |
| Thornback Bowfin | Fish model + item | Needed | Hard thorn-like spines protect its back from swamp predators and careless anglers alike. Swamps & Marshes · Rare | |
| Bog Eel | Fish model + item | Needed | Its oily skin smells of peat and smoke even before it reaches a cooking fire. Swamps & Marshes · Uncommon | |
| Miremaw | Fish model + item | Needed | A broad-headed swamp predator whose bite carries enough toxin to numb an angler's hands. Swamps & Marshes · Epic | |
| Glacier Char | Fish model + item | Needed | Its flesh remains cold long after the fish leaves the water. Frozen Waters · Uncommon | |
| Iceglass Smelt | Fish model + item | Needed | The body is so translucent that its bones appear suspended inside a shard of ice. Frozen Waters · Rare | |
| Frostmaw Pike | Fish model + item | Needed | A massive cold-water predator with teeth that frost over when exposed to air. Frozen Waters · Epic | |
| Snowcap Grayling | Fish model + item | Needed | Its tall dorsal fin resembles a ridge of fresh snow against dark stone. Frozen Waters · Common | |
| Cryofin | Fish model + item | Needed | The water around a mature Cryofin begins freezing before the fish itself becomes visible. Frozen Waters · Legendary | |
| Echo Carp | Fish model + item | Needed | It navigates by producing low pulses that can be heard through the cavern walls. Caves & Underground · Epic | |
| Blind Cave Tetra | Fish model + item | Needed | Generations without sunlight left the species eyeless but extraordinarily sensitive to vibration. Caves & Underground · Common | |
| Gemscale Loach | Fish model + item | Needed | Minerals collect between its scales until its skin resembles a vein of living gemstones. Caves & Underground · Rare | |
| Ironjaw Sturgeon | Fish model + item | Needed | Its ancient armored plates are stained dark by iron-rich underground water. Caves & Underground · Epic | |
| Worldroot Guardian | Fish model + item | Needed | A colossal root-fed fish believed to have lived beneath the world since before the first settlement. Caves & Underground · Legendary | |
| Crowned Wrasse | Fish model + item | Needed | A ring of hardened coral-like growth forms naturally around the head of older specimens. Coastal Reefs · Epic | |
| Coralback Grouper | Fish model + item | Needed | Its rough back mimics living coral so perfectly that smaller fish sometimes shelter beside it. Coastal Reefs · Rare | |
| Pearlfin Butterflyfish | Fish model + item | Needed | Tiny pearl-like nodules form along its fins as it ages. Coastal Reefs · Rare | |
| Sunray Skate | Fish model + item | Needed | Its broad fins absorb heat at the surface and glow faintly when the animal dives. Coastal Reefs · Epic | |
| Reef Stalker Barracuda | Fish model + item | Needed | A lightning-fast reef predator that attacks hooked bait from beyond the visible coral shelf. Coastal Reefs · Legendary | |
| Abyssal Lanternfish | Fish model + item | Needed | Its enormous light organ looks like a single blue star drifting through black water. Deep Ocean · Rare | |
| Voidfin Tuna | Fish model + item | Needed | Its dark fins seem to absorb surrounding light, leaving only the silver body visible. Deep Ocean · Epic | |
| Leviathan Juvenile | Fish model + item | Needed | Even a juvenile is large enough that most sailors mistake its shadow for the seafloor. Deep Ocean · Legendary | |
| Chainjaw Angler | Fish model + item | Needed | Metal debris becomes embedded in its jaw over time until the creature appears chained together. Deep Ocean · Epic | |
| Ghost Manta | Fish model + item | Needed | Sailors report seeing its translucent wings pass beneath ships without disturbing the water. Deep Ocean · Legendary | |
| Cinderfin | Fish model + item | Needed | Its scales retain enough heat to steam in cold air. Volcanic Waters · Uncommon | |
| Magma Koi | Fish model + item | Needed | Bright orange veins pulse beneath obsidian-black scales like cracks in cooling lava. Volcanic Waters · Epic | |
| Sulfur Eel | Fish model + item | Needed | Its body filters toxic mineral water and stores the worst of it in swollen yellow glands. Volcanic Waters · Rare | |
| Obsidian Gar | Fish model + item | Needed | Its armored plates cool into glassy black edges sharp enough to cut ordinary line. Volcanic Waters · Legendary | |
| Emberjaw Crab | Fish model + item | Needed | It nests beside vents hot enough to boil seawater and uses the heat to harden its shell. Volcanic Waters · Rare | |
| Spectral Eel | Fish model + item | Needed | Its body flickers between solid flesh and pale blue light as it moves. Night & Supernatural · Epic | |
| Moonveil Fish | Fish model + item | Needed | A veil-like dorsal fin unfolds only beneath direct moonlight. Night & Supernatural · Rare | |
| Bloodmoon Snapper | Fish model + item | Needed | During a Blood Moon its scales darken until only the red edges remain visible. Night & Supernatural · Legendary | |
| Mimic Fish | Fish model + item | Needed | It survives by disguising itself as whatever an angler most wants to pull from the water. Night & Supernatural · Epic | |
| Siren's Herald | Fish model + item | Needed | Its resonant gills produce the distant notes sailors often mistake for singing. Night & Supernatural · Legendary | |
| Kraken | Fish model + item | Needed | A ship-breaking monster that must be captured rather than slain. Boss Encounters · Mythic | |
| Maelstrom Ray | Fish model + item | Needed | Its wings generate rotating currents powerful enough to pull small vessels into a spiral. Boss Encounters · Mythic | |
| Ancient Carp | Fish model + item | Needed | A scarred giant whose scales bear markings older than the ruins around its lake. Boss Encounters · Legendary | |
| King Salmon | Fish model + item | Needed | Only the strongest salmon reach the upper falls, and only one earns the title of King. Boss Encounters · Legendary | |
| Sea Serpent | Fish model + item | Needed | A long-bodied ocean predator known to coil around wrecks and drag them into deep water. Boss Encounters · Mythic |
Crops
| Preview | Asset | Kind | Status | Description |
|---|---|---|---|---|
| Wild Berries | Berry Bush + growth stages | Vanilla | The familiar berry every new angler learns to recognize before wandering farther from home. Temperate forests, fields, and village edges | |
| Thornroot | Root Crop + growth stages | Needed | A stubborn marsh plant whose roots are edible and whose defensive thorns become harder when fed fish scraps. Swamps, wet farmland, and fertile soil near freshwater | |
| Moonberry | Berry Bush + growth stages | Needed | Pale berries that remain dull by day and glow softly once the moon rises. Cool forests, lake edges, and supernatural zones | |
| Emberberry | Berry Bush + growth stages | Needed | Bright red fruit with a peppery bite; the warmest berries are said to smoke when crushed. Warm forests, volcanic foothills, geothermal areas |
Encounter props
| Preview | Asset | Kind | Status | Description |
|---|---|---|---|---|
| Kraken | Boss model | Needed | The encounter's centrepiece. Body, tentacles and the surfacing silhouette players track underwater. | |
| Kraken tentacle | Prop / hazard | Needed | Emerges around the arena and telegraphs the slam. Reused as the boss's attack rather than modelled twice. | |
| Half-sunken shipwreck | Arena prefab | Needed | Rises when the encounter starts and is the anchor the Kraken is tethered to. | |
| Harpoon rowboat | Vehicle | Needed | Three spawn, then two, then one. Blocked on boats arriving in Chapter 1. | |
| Harpoon | Item + projectile | Needed | Fired from the boat in stages 1 to 3. | |
| Bobber | Projectile | Needed | One per player, on an authored arc. The single most seen object in the whole system. | |
| Maelstrom Ray, Ancient Carp, King Salmon, Sea Serpent, +1 | Boss models | Needed | The five reserved encounters. Undesigned, and deliberately not started until the Kraken has been built and learned from. |
Tools
| Preview | Asset | Kind | Status | Description |
|---|---|---|---|---|
| Bait Trowel | Tool model + icon | Needed | A small hand tool for digging bait out of soil, bark and stone — the five baits that are found rather than tied. Already in the build on vanilla's crude-shovel art, so this is a replacement rather than a blocker — something smaller and more hand-made than a shovel, the sort of thing kept in a tackle box rather than a tool rack. | |
| Bait Trap | Block + model | Needed | Sits on the water and fills with bait while you are elsewhere. Already in the build on vanilla's fishing-trap art, so this is a replacement rather than a blocker — it wants to read as a bait trap rather than a fish trap: smaller, wickerwork, something you would lift with one hand. |
Blocks and stations
| Preview | Asset | Kind | Status | Description |
|---|---|---|---|---|
| Cooler | Block + UI | Needed | Holds catch records rather than items. The inventory for fish, so it is Phase 1 rather than decoration. Wants a lid animation as well as the model: open and close, sent as a .blockyanim with Blockbench's loop mode set to Hold, so the lid stays where it is put instead of cycling. | |
| Tank block | Block | Needed | Holds stock as data and spawns the fish NPC only while someone is nearby. Also grows Glowkelp, so it needs a visible growth state. | |
| Trophy mount | Wall block | Needed | Where the satisfaction actually lives, and cheaper than a tank. | |
| Angler workbench | Block | Needed | Where components are assembled. | |
| Fishing trap | Block | Vanilla | Tool_Fishing_Trap already exists, already places only on water, and already has a baited stage set that matures twice as fast. |
Already in the engine
| Asset | Kind | Status | Description |
|---|---|---|---|
| 30 vanilla fish | Items + models | Vanilla | Bluegill, Catfish, Pike, Salmon, the four Tangs, six jellyfish and the rest. They already have items, models, rarity states and drops — the cheapest content in the design. |
| Fish and water audio | SFX | Vanilla | SFX_Fish_Death, _Flee, _Hurt, SFX_Water_MoveIn and _MoveOut all ship. |
| Fisherman NPC | NPC | Vanilla | Tuluk_Fisherman exists — a questgiver without commissioning a model. |
| Swimming fish AI | NPC role | Vanilla | Template_Swimming_Passive ships the whole vocabulary, so the fish that circles the bobber before a bite is a re-skin rather than a new entity. |
| Meal items | Icons | Generic | The 30 recipes can lean on vanilla food art. Cooked fish does not need thirty bespoke icons to read correctly. |
Reference data, generated from Hytale_Fishing_Component_Catalog_Updated_V2.xlsx. Nothing here is built — see
the plan for what is decided and what it costs.