Everything in this design that needs art, and what it is. Descriptions are the lore line from the catalog where one was given — they are the brief. Where a row says Vanilla, the engine already ships it and nothing needs making.

⚠
The texture atlas is the constraint

A hundred and twenty components cannot each carry a model and an icon. Rods get real models; the other five slots do not — two or three generic parts cover reels, lines, hooks, lures and bait visually, and those components live as stat modifiers in the tackle screen where their names and numbers are what matter.

That is what keeps this list at roughly 73 pieces instead of two hundred.

✓
Working notes for modellers

Reuse Hytale's own textures. Sampling the existing palette is what makes a community-made item sit beside a vanilla one without looking imported. Matching the palette is a feature, not a shortcut.

Rod colours follow the lore, not the recipe. The tiers are themed rather than material-based, so work from the description column.

Export as .blockymodel. Blockbench's generic model format is not the same thing, and a model built to the wrong asset type has to be redone.

Rods

PreviewAssetKindStatusDescription
Driftwood RodRod model + iconNeededRough wood, old cord, and enough hope to catch dinner.
Common · Early
Reedwhistle RodRod model + iconNeededHollow river reeds whistle softly whenever something circles the hook.
Common · Early
Emberbark RodRod model + iconNeededFire hardened the wood without consuming it.
Uncommon · Early
Riverbend Cedar RodRod model + iconNeededCedar that bends with the current rather than fighting it.
Uncommon · Early
Ironpine Reinforced RodRod model + iconNeededIron bands keep the old pine from giving way under heavy pulls.
Uncommon · Early
Marshstalker RodRod model + iconNeededMade for anglers who know that the swamp is always watching back.
Rare · Mid
Tidecaller Surf RodRod model + iconNeededBuilt to throw bait beyond the breakers.
Rare · Mid
Glassfen RodRod model + iconNeededIts translucent shaft seems to disappear beneath moonlight.
Rare · Mid
Quarryman's RodRod model + iconNeededBuilt by miners who discovered that underground lakes held more than ore.
Rare · Mid
Galehook RodRod model + iconNeededThe rod practically throws itself when the wind catches it.
Rare · Mid
Coralspine RodRod model + iconNeededBeautiful enough for decoration. Strong enough to haul predators out of a reef.
Epic · Late
Duskweaver RodRod model + iconNeededIts fibers seem to hold the last few minutes of daylight.
Epic · Late
Tournament Split-CaneRod model + iconNeededBuilt for anglers who count ounces like warriors count victories.
Epic · Late
Frostwater RodRod model + iconNeededThe grip stays strangely cold, even beside a roaring fire.
Epic · Late
Stormglass RodRod model + iconNeededBlue crystal within the shaft flickers whenever thunder approaches.
Epic · Late
Sunken Admiral's RodRod model + iconNeededRecovered from an admiral who apparently refused to abandon his final catch.
Legendary · Late
Astral Tidemark RodRod model + iconNeededThe tides below remember the sky above.
Legendary · Endgame
Worldroot AnglerRod model + iconNeededThe root still grows around the handle when no one is watching.
Legendary · Endgame
Leviathan Spine RodRod model + iconNeededWhatever this spine belonged to was considerably larger than the boat carrying it.
Legendary · Endgame
Abyssal CovenantRod model + iconNeededThe ocean does not surrender its monsters. It merely lends them to worthy anglers.
Mythic · Endgame

Generic tackle parts

PreviewAssetKindStatusDescription
ReelGeneric partGenericShown on the rod and in the tackle screen. One shape covering all 18 reels.
Hook and lineGeneric partGenericOne shape covering all 22 hooks and 18 lines.
Lure and baitGeneric partGenericOne shape covering all 20 lures and 22 baits. Bait also needs the rod's second state: baited and bare.

New fish species

PreviewAssetKindStatusDescription
CopperheadFish model + itemNeededIts scales accumulate trace metals from the lakebed until the fish gleams like a newly struck coin.
Ponds & Lakes · Rare
Golden KoiFish model + itemNeededOld anglers claim a Golden Koi appears only when a pond has remained undisturbed for a hundred seasons.
Ponds & Lakes · Legendary
Reed DarterFish model + itemNeededA tiny shoreline hunter that disappears almost completely among reeds.
Ponds & Lakes · Common
Glassfin ShinerFish model + itemNeededIts nearly transparent fins refract sunlight into faint rainbow streaks beneath the surface.
Ponds & Lakes · Uncommon
Mossback CarpFish model + itemNeededOlder specimens carry entire miniature gardens of moss and algae across their backs.
Ponds & Lakes · Rare
Silvercurrent TroutFish model + itemNeededIts polished scales flash like silver whenever it turns against the current.
Rivers & Streams · Uncommon
Rattlefin PerchFish model + itemNeededHollow scales along its dorsal fin click together when the fish accelerates.
Rivers & Streams · Rare
Riverjaw GarFish model + itemNeededA patient ambush predator whose armored snout can ruin an ordinary hook in seconds.
Rivers & Streams · Epic
Sunscale ChubFish model + itemNeededA plain river fish until sunlight hits its flanks and turns every scale bright gold.
Rivers & Streams · Common
Stormfin DaceFish model + itemNeededSchools gather beneath storm clouds and vanish almost immediately once the thunder stops.
Rivers & Streams · Rare
MudskipperFish model + itemNeededIt spends enough time outside the water that some anglers refuse to call it a proper fish.
Swamps & Marshes · Common
Lantern WhiskerFish model + itemNeededBioluminescent organs beneath its jaw illuminate the murky water like a drifting lantern.
Swamps & Marshes · Rare
Thornback BowfinFish model + itemNeededHard thorn-like spines protect its back from swamp predators and careless anglers alike.
Swamps & Marshes · Rare
Bog EelFish model + itemNeededIts oily skin smells of peat and smoke even before it reaches a cooking fire.
Swamps & Marshes · Uncommon
MiremawFish model + itemNeededA broad-headed swamp predator whose bite carries enough toxin to numb an angler's hands.
Swamps & Marshes · Epic
Glacier CharFish model + itemNeededIts flesh remains cold long after the fish leaves the water.
Frozen Waters · Uncommon
Iceglass SmeltFish model + itemNeededThe body is so translucent that its bones appear suspended inside a shard of ice.
Frozen Waters · Rare
Frostmaw PikeFish model + itemNeededA massive cold-water predator with teeth that frost over when exposed to air.
Frozen Waters · Epic
Snowcap GraylingFish model + itemNeededIts tall dorsal fin resembles a ridge of fresh snow against dark stone.
Frozen Waters · Common
CryofinFish model + itemNeededThe water around a mature Cryofin begins freezing before the fish itself becomes visible.
Frozen Waters · Legendary
Echo CarpFish model + itemNeededIt navigates by producing low pulses that can be heard through the cavern walls.
Caves & Underground · Epic
Blind Cave TetraFish model + itemNeededGenerations without sunlight left the species eyeless but extraordinarily sensitive to vibration.
Caves & Underground · Common
Gemscale LoachFish model + itemNeededMinerals collect between its scales until its skin resembles a vein of living gemstones.
Caves & Underground · Rare
Ironjaw SturgeonFish model + itemNeededIts ancient armored plates are stained dark by iron-rich underground water.
Caves & Underground · Epic
Worldroot GuardianFish model + itemNeededA colossal root-fed fish believed to have lived beneath the world since before the first settlement.
Caves & Underground · Legendary
Crowned WrasseFish model + itemNeededA ring of hardened coral-like growth forms naturally around the head of older specimens.
Coastal Reefs · Epic
Coralback GrouperFish model + itemNeededIts rough back mimics living coral so perfectly that smaller fish sometimes shelter beside it.
Coastal Reefs · Rare
Pearlfin ButterflyfishFish model + itemNeededTiny pearl-like nodules form along its fins as it ages.
Coastal Reefs · Rare
Sunray SkateFish model + itemNeededIts broad fins absorb heat at the surface and glow faintly when the animal dives.
Coastal Reefs · Epic
Reef Stalker BarracudaFish model + itemNeededA lightning-fast reef predator that attacks hooked bait from beyond the visible coral shelf.
Coastal Reefs · Legendary
Abyssal LanternfishFish model + itemNeededIts enormous light organ looks like a single blue star drifting through black water.
Deep Ocean · Rare
Voidfin TunaFish model + itemNeededIts dark fins seem to absorb surrounding light, leaving only the silver body visible.
Deep Ocean · Epic
Leviathan JuvenileFish model + itemNeededEven a juvenile is large enough that most sailors mistake its shadow for the seafloor.
Deep Ocean · Legendary
Chainjaw AnglerFish model + itemNeededMetal debris becomes embedded in its jaw over time until the creature appears chained together.
Deep Ocean · Epic
Ghost MantaFish model + itemNeededSailors report seeing its translucent wings pass beneath ships without disturbing the water.
Deep Ocean · Legendary
CinderfinFish model + itemNeededIts scales retain enough heat to steam in cold air.
Volcanic Waters · Uncommon
Magma KoiFish model + itemNeededBright orange veins pulse beneath obsidian-black scales like cracks in cooling lava.
Volcanic Waters · Epic
Sulfur EelFish model + itemNeededIts body filters toxic mineral water and stores the worst of it in swollen yellow glands.
Volcanic Waters · Rare
Obsidian GarFish model + itemNeededIts armored plates cool into glassy black edges sharp enough to cut ordinary line.
Volcanic Waters · Legendary
Emberjaw CrabFish model + itemNeededIt nests beside vents hot enough to boil seawater and uses the heat to harden its shell.
Volcanic Waters · Rare
Spectral EelFish model + itemNeededIts body flickers between solid flesh and pale blue light as it moves.
Night & Supernatural · Epic
Moonveil FishFish model + itemNeededA veil-like dorsal fin unfolds only beneath direct moonlight.
Night & Supernatural · Rare
Bloodmoon SnapperFish model + itemNeededDuring a Blood Moon its scales darken until only the red edges remain visible.
Night & Supernatural · Legendary
Mimic FishFish model + itemNeededIt survives by disguising itself as whatever an angler most wants to pull from the water.
Night & Supernatural · Epic
Siren's HeraldFish model + itemNeededIts resonant gills produce the distant notes sailors often mistake for singing.
Night & Supernatural · Legendary
KrakenFish model + itemNeededA ship-breaking monster that must be captured rather than slain.
Boss Encounters · Mythic
Maelstrom RayFish model + itemNeededIts wings generate rotating currents powerful enough to pull small vessels into a spiral.
Boss Encounters · Mythic
Ancient CarpFish model + itemNeededA scarred giant whose scales bear markings older than the ruins around its lake.
Boss Encounters · Legendary
King SalmonFish model + itemNeededOnly the strongest salmon reach the upper falls, and only one earns the title of King.
Boss Encounters · Legendary
Sea SerpentFish model + itemNeededA long-bodied ocean predator known to coil around wrecks and drag them into deep water.
Boss Encounters · Mythic

Crops

PreviewAssetKindStatusDescription
Wild BerriesBerry Bush + growth stagesVanillaThe familiar berry every new angler learns to recognize before wandering farther from home.
Temperate forests, fields, and village edges
ThornrootRoot Crop + growth stagesNeededA stubborn marsh plant whose roots are edible and whose defensive thorns become harder when fed fish scraps.
Swamps, wet farmland, and fertile soil near freshwater
MoonberryBerry Bush + growth stagesNeededPale berries that remain dull by day and glow softly once the moon rises.
Cool forests, lake edges, and supernatural zones
EmberberryBerry Bush + growth stagesNeededBright red fruit with a peppery bite; the warmest berries are said to smoke when crushed.
Warm forests, volcanic foothills, geothermal areas

Encounter props

PreviewAssetKindStatusDescription
KrakenBoss modelNeededThe encounter's centrepiece. Body, tentacles and the surfacing silhouette players track underwater.
Kraken tentacleProp / hazardNeededEmerges around the arena and telegraphs the slam. Reused as the boss's attack rather than modelled twice.
Half-sunken shipwreckArena prefabNeededRises when the encounter starts and is the anchor the Kraken is tethered to.
Harpoon rowboatVehicleNeededThree spawn, then two, then one. Blocked on boats arriving in Chapter 1.
HarpoonItem + projectileNeededFired from the boat in stages 1 to 3.
BobberProjectileNeededOne per player, on an authored arc. The single most seen object in the whole system.
Maelstrom Ray, Ancient Carp, King Salmon, Sea Serpent, +1Boss modelsNeededThe five reserved encounters. Undesigned, and deliberately not started until the Kraken has been built and learned from.

Tools

PreviewAssetKindStatusDescription
Bait TrowelTool model + iconNeededA small hand tool for digging bait out of soil, bark and stone — the five baits that are found rather than tied. Already in the build on vanilla's crude-shovel art, so this is a replacement rather than a blocker — something smaller and more hand-made than a shovel, the sort of thing kept in a tackle box rather than a tool rack.
Bait TrapBlock + modelNeededSits on the water and fills with bait while you are elsewhere. Already in the build on vanilla's fishing-trap art, so this is a replacement rather than a blocker — it wants to read as a bait trap rather than a fish trap: smaller, wickerwork, something you would lift with one hand.

Blocks and stations

PreviewAssetKindStatusDescription
CoolerBlock + UINeededHolds catch records rather than items. The inventory for fish, so it is Phase 1 rather than decoration. Wants a lid animation as well as the model: open and close, sent as a .blockyanim with Blockbench's loop mode set to Hold, so the lid stays where it is put instead of cycling.
Tank blockBlockNeededHolds stock as data and spawns the fish NPC only while someone is nearby. Also grows Glowkelp, so it needs a visible growth state.
Trophy mountWall blockNeededWhere the satisfaction actually lives, and cheaper than a tank.
Angler workbenchBlockNeededWhere components are assembled.
Fishing trapBlockVanillaTool_Fishing_Trap already exists, already places only on water, and already has a baited stage set that matures twice as fast.

Already in the engine

AssetKindStatusDescription
30 vanilla fishItems + modelsVanillaBluegill, Catfish, Pike, Salmon, the four Tangs, six jellyfish and the rest. They already have items, models, rarity states and drops — the cheapest content in the design.
Fish and water audioSFXVanillaSFX_Fish_Death, _Flee, _Hurt, SFX_Water_MoveIn and _MoveOut all ship.
Fisherman NPCNPCVanillaTuluk_Fisherman exists — a questgiver without commissioning a model.
Swimming fish AINPC roleVanillaTemplate_Swimming_Passive ships the whole vocabulary, so the fish that circles the bobber before a bite is a re-skin rather than a new entity.
Meal itemsIconsGenericThe 30 recipes can lean on vanilla food art. Cooked fish does not need thirty bespoke icons to read correctly.

Reference data, generated from Hytale_Fishing_Component_Catalog_Updated_V2.xlsx. Nothing here is built — see the plan for what is decided and what it costs.