Every component in the catalog, by slot. Each carries stats against the eight-stat key, one passive, the source it comes from, and the stage of the game it belongs to. Passives are mostly conditional — that is the point of the catalog, and the reason the tackle screen has to show which of them are live.

SlotItemsRarity spread
Rods202 Common, 3 Uncommon, 5 Rare, 5 Epic, 4 Legendary, 1 Mythic
Reels182 Common, 2 Uncommon, 5 Rare, 5 Epic, 3 Legendary, 1 Mythic
Lines182 Common, 3 Uncommon, 5 Rare, 4 Epic, 3 Legendary, 1 Mythic
Hooks223 Common, 3 Uncommon, 6 Rare, 5 Epic, 4 Legendary, 1 Mythic
Lures202 Common, 3 Uncommon, 5 Rare, 5 Epic, 4 Legendary, 1 Mythic
Bait223 Common, 3 Uncommon, 6 Rare, 6 Epic, 3 Legendary, 1 Mythic
ℹ
How to read the stat column

CD cast distance · RS reel speed · LS line strength · CT control · HS hook speed · BR bite rate · LK fishing luck · SZ fish size.

Each maps onto exactly one number in the catch loop. Huge+ means Huge or Trophy, Rare+ means Rare rarity or higher.

Rods

ItemStatsPassiveSource
Driftwood Rod
Common Early
+5 CD, +3 CTSimple Casting - +5% Bite Rate in ponds and rivers.
Rough wood, old cord, and enough hope to catch dinner.
Beginner Craft
Early freshwater / starter build
Reedwhistle Rod
Common Early
+5 CD, +5 HSShallow Water - +10% BR when fishing in water less than 4 blocks deep.
Hollow river reeds whistle softly whenever something circles the hook.
Catch 15 fish from the starter village pond without using bait; awarded by the local Angler NPC.
Ponds / fast early fishing
Emberbark Rod
Uncommon Early
+8 LS, +5 CTWarm Current - +8 CT when fishing in desert, volcanic, or warm-water regions.
Fire hardened the wood without consuming it.
Harvest bark from a tree struck by lightning (Stormwood), then combine it with Copper Scales at an Angler Workbench.
Warm-water fishing
Riverbend Cedar Rod
Uncommon Early
+10 CD, +6 CTRiverborn - +8 Control while fishing in rivers.
Cedar that bends with the current rather than fighting it.
Fishing Lv. 5 Craft
River fishing
Ironpine Reinforced Rod
Uncommon Early
+7 CD, +12 LSSturdy Frame - Line tension rises 5% slower.
Iron bands keep the old pine from giving way under heavy pulls.
Fishing Lv. 10 Craft
Heavy fish / safe tension
Marshstalker Rod
Rare Mid
+10 CT, +8 LK, +5 HSStillwater Hunter - +12% Bite Rate in swamps and marshes.
Made for anglers who know that the swamp is always watching back.
Swamp Angler Quest
Swamp / Catfish builds
Tidecaller Surf Rod
Rare Mid
+20 CD, +10 LS, +5 CTSurf Casting - +20% Cast Distance when fishing from ocean shores.
Built to throw bait beyond the breakers.
Coastal Craft
Shore and coastal fishing
Glassfen Rod
Rare Mid
+10 CD, +8 LK, +6 CTClearwater Sight - +12 LK in clear lakes and spring-fed pools.
Its translucent shaft seems to disappear beneath moonlight.
Find 3 hidden Glassfen Shards beneath transparent marsh pools and have a Swamp Angler assemble them.
Rare freshwater species
Quarryman's Rod
Rare Mid
+18 LS, +7 CTStonewater - Cave and underground fish generate 10% less sudden tension.
Built by miners who discovered that underground lakes held more than ore.
Trade a Fossilized Fish Spine, found while fishing in caves, with an Angler NPC.
Cave fishing
Galehook Rod
Rare Mid
+16 CD, +8 HS, +5 LKTailwind Cast - Casting with the wind grants +25% CD and +10% BR for that cast.
The rod practically throws itself when the wind catches it.
Complete a timed cliffside/ocean casting challenge by landing 5 casts into distant ocean rings. Random event.
Long-distance fishing
Coralspine Rod
Epic Late
+18 LS, +12 SZ, +6 LKReef Hunter - +12% SZ for reef and tropical species.
Beautiful enough for decoration. Strong enough to haul predators out of a reef.
Collect naturally shed Coralspines during a rare low-tide event without damaging living coral.
Tropical Trophy fishing
Duskweaver Rod
Epic Late
+15 LK, +12 CT, +8 HSGolden Hour - During dawn and dusk, Rare+ encounter chance is significantly increased.
Its fibers seem to hold the last few minutes of daylight.
Catch one Rare+ fish during both sunrise and sunset on the same in-game day.
Twilight fishing
Tournament Split-Cane
Epic Late
+12 CD, +14 CT, +10 HS, +7 LKCompetitive Edge - Fish qualifying for the current weekly leaderboard lose stamina 12% faster.
Built for anglers who count ounces like warriors count victories.
Finish in the Top of any weekly fishing competition.
Leaderboards
Frostwater Rod
Epic Late
+15 LS, +15 CT, +8 LKCold Blooded - +10% Fish Size for cold-water species.
The grip stays strangely cold, even beside a roaring fire.
Frozen Lake Treasure
Cold-water Trophy hunting
Stormglass Rod
Epic Late
+15 CD, +10 LS, +12 LKStorm Chaser - During rain or thunderstorms, +15 Luck and +10% Bite Rate.
Blue crystal within the shaft flickers whenever thunder approaches.
Storm Fishing Event drop
Storm fishing
Sunken Admiral's Rod
Legendary Late
+20 LS, +18 CT, +12 LK, +8 HSCaptain's Patience - Huge+ fish lose stamina 10% faster.
Recovered from an admiral who apparently refused to abandon his final catch.
Sunken Shipwreck drop
Large ocean fish
Astral Tidemark Rod
Legendary Endgame
+20 LK, +15 CD, +12 SZCelestial Tide - Different moon phases provide rotating bonuses to LK, BR, or SZ.
The tides below remember the sky above.
Complete the four-part Tides Above quest by catching designated fish under each moon phase.
Advanced specialist builds
Worldroot Angler
Legendary Endgame
+22 CT, +20 LS, +10 LKLiving Grip - Maintaining perfect tension gradually regenerates rod durability and fish stamina damage.
The root still grows around the handle when no one is watching.
Discover an underground Worldroot reservoir and catch its guardian fish without snapping a line. (Zone 4 Dino Biome rare fish)
Long boss fights / endurance
Leviathan Spine Rod
Legendary Endgame
+30 LS, +15 CT, +10 SZBig Game Angler - +15 Line Strength against Legendary and Mythic fish.
Whatever this spine belonged to was considerably larger than the boat carrying it.
Deep-Sea Craft
Boss / Mythic fish
Abyssal Covenant
Mythic Endgame
+25 LS, +20 CT, +15 LK, +10 SZMaster of the Deep - Boss fish deal 15% less tension damage; increased Trophy chance for ocean species.
The ocean does not surrender its monsters. It merely lends them to worthy anglers.
Endgame Angler Quest
Endgame ocean / bosses

Reels

ItemStatsPassiveSource
Rustgear Hand Reel
Common Early
+5 RSReliable - Slightly larger safe reeling window.
It squeaks. It sticks. Somehow, it still works.
Beginner Craft
Starter build
Woodclick Reel
Common Early
+7 RSEasy Rhythm - Consecutive successful reel inputs increase RS slightly.
Every turn clicks loudly enough to make the fish nervous.
Assemble from gears found inside abandoned fishing huts. POI chest chance
Learning the minigame
River Ratchet
Uncommon Early
+8 RS, +6 CTOne-Way Lock - Fish regain 10% less distance when the player stops reeling.
The ratchet refuses to surrender line willingly.
Catch a fish after allowing it to pull at least 20 meters of line; achievement reward.
Defensive reeling
Copperfin Reel
Uncommon Early
+10 RS, +4 CTSmooth Spool - 5% less tension generated while reeling.
A polished copper mechanism favored by river fishermen.
Fishing Lv. 8
River / safe reeling
Quickcurrent Spool
Rare Mid
+18 RS, +5 HSRapid Recovery - Reel 15% faster while tension is below 40%.
Designed for fish that believe speed is a substitute for strength.
River Tournament
Fast catches
Deepwater Winch
Rare Mid
+10 RS, +15 LSHeavy Crank - +10 Line Strength against Large+ fish.
Less elegant than most reels. Considerably harder to break.
Ocean Craft
Heavy fish
Whisper Spool
Rare Mid
+12 RS, +10 LKSilent Retrieve - Reeling no longer temporarily reduces rare-fish attraction near the player.
You hear the water before you hear the reel.
Purchased from a secret traveling Angler who only appears during rain.
Rare-fish farming
Quarry Winch
Rare Mid
+8 RS, +18 LSMechanical Advantage - +15% pulling force against Slow/Heavy fish.
Originally intended for stone. Fish proved more interesting.
Trade in 4 salvaged gear parts to a secret traveling Angler who only appears during rain. (Salvaged gear = fishing drop)
Heavy fish
Tidebrake Reel
Rare Mid
+14 RS, +10 CTBackwash Brake - Sudden direction changes generate 15% less tension.
Built to fight the sea before it fights the fish.
Catch 15 fish, all from different conditions; unlocks crafting blueprint.
Erratic ocean fish
Sunwheel Gearcase
Epic Late
+20 RS, +8 LKSolar Driven - During daytime, successful perfect reels briefly grant +25% RS.
Its brass teeth gleam brighter as the sun climbs.
Trade-in 5 solar fins to an NPC near an ancient coastal mechanical Sundial.
Speed builds
Frostbite Clutch
Epic Late
+16 RS, +15 CTCold Lock - During high tension, reeling speed is reduced only half as much as normal.
The colder it becomes, the smoother it turns.
Retrieve a frozen reel mechanism from beneath breakable lake ice during a blizzard.
High-tension fish
Blackwater Differential
Epic Late
+14 RS, +12 LS, +10 LKAdaptive Gearing - Alternates between +20 RS and +20 LS depending on whether the fish is fleeing or exhausted.
The gears seem to understand the fight before the angler does.
Assemble from three unique machine parts fished from different shipwrecks at an Angler Workbench.
Flexible builds
Stormcoil Reel
Epic Late
+16 RS, +10 CT, +8 LKCharged Recovery - Perfect tension briefly increases Reel Speed by 20%.
Its inner coil hums whenever the line goes tight.
Storm Encounter
Precision / storm builds
Gilded Mariner Reel
Epic Late
+20 RS, +10 LKTreasure Hunter - +10% chance for fishing treasure.
More gold than necessary. Exactly as much gold as its previous owner wanted.
Rare Treasure
Treasure farming
Crowned Gyre
Legendary Endgame
+24 RS, +18 CT, +12 LKPerfect Momentum - Every 3 consecutive perfect-tension reels increases pull strength until a mistake occurs.
A reel earned through records rather than gold.
Win three different weekly leaderboard categories over any number of weeks.
Skilled competitive players
Maelstrom Engine
Legendary Endgame
+20 RS, +24 LS, +10 CTAgainst the Current - Whirlpool and wave effects reduce reeling efficiency 50% less.
Built from something that once tried to swallow a ship.
Salvage the intact engine core from a naturally occurring ocean maelstrom event. (Boss Drop)
Ocean bosses / environmental fights
Admiral's Capstan
Legendary Endgame
+22 RS, +18 LS, +12 CTHold Fast - Fish cannot immediately regain distance after becoming exhausted.
A ship's capstan reduced into something an exceptionally ambitious angler could carry.
Shipwreck Collection (Collect all Ships in a bottle decor)
Large fish control
Heart of the Abyss
Mythic Endgame
+25 RS, +20 LS, +15 CTUnrelenting - Successful reeling gradually increases pull power until tension is broken.
Something inside it beats once every time the line goes taut.
Kraken / Deep Boss Craft
Boss fishing

Lines

ItemStatsPassiveSource
Hemp Cord
Common Early
+6 LSNo special passive.
Cheap, rough, and responsible for generations of exaggerated fishing stories.
Beginner Craft
Starter build
Reedfiber Cord
Common Early
+5 LS, +3 CTFlexible Fiber - Low-tension escape buildup is reduced by 5%.
Not strong individually. Surprisingly stubborn together.
Reel in river reeds and process them at an Angler Workbench.
Beginner control
Spiderbraid Line
Uncommon Early
+8 LS, +7 CTElastic Webbing - Sudden tension spikes are softened by 8%.
Stronger than thread and considerably harder to clean off your hands.
Collect intact web strands from cave spiders without being attacked.
Erratic fish
Waxed Linen Line
Uncommon Early
+10 LS, +3 CTWaterproofed - Reduced durability loss.
Wax keeps water out and confidence in.
Fishing Lv. 15
Durability
Braided Riverline
Uncommon Mid
+14 LS, +5 CTBraided Strength - 10% increased snap resistance.
Several weak strands become something much harder to break.
River Craft
General freshwater
Silkfin Line
Rare Mid
+10 LS, +12 CT, +5 HSSoft Touch - Fish are 10% less likely to escape from low tension.
So thin that inexperienced anglers frequently ask where the line is.
Rare Weaver Craft
Control / finesse
Steelcore Leader
Rare Mid
+24 LS, -4 CTToothproof - Cannot be severed by biting fish.
When the fish has teeth, subtlety becomes less important.
Deep-Water Craft
Predatory fish
Kelpweave Cord
Rare Mid
+14 LS, +8 CTCurrent Flex - +10 CT while fishing from boats.
It bends with the sea rather than trying to resist it.
Gather Deep Kelp strands while fishing below a specified depth. Treasure.
Boat fishing
Copperstrand Leader
Rare Mid
+20 LS, -2 CT, +5 HSConductive - Electric fish cannot disable the player's reel.
Insulation was added after the first prototype.
Draw copper wire through a specialized tool obtained from an Engineer NPC quest.
Electric species
Whalewhisper Cord
Rare Mid
+15 LS, +6 LKLow Vibration - Large ocean fish notice the line less easily.
It hums quietly when something massive swims beneath it.
Follow a migrating whale pod and collect a sunken treasure.
Large ocean fish
Glowkelp Filament
Epic Late
+15 LS, +12 LK, +10 CTLiving Light - +15% BR in caves and deep water while retaining full rare-fish chance.
The line glows only where the water touches it.
Grow captured Glowkelp to maturity inside a player aquarium, then harvest one strand.
Deep/cave fishing
Moltenwire Line
Epic Late
+25 LS, +8 HSHeatproof - Immune to durability damage from volcanic and thermal-water fish.
It cooled in water hot enough to cook most bait instantly.
Quench specially forged wire directly in a volcanic fishing pool. (Transformative Quest reward, cast line into hot water)
Volcanic fishing
Secret
Dreamsilk Line
Epic Late
+18 CT, +15 LKSoft Connection - Perfect tension lasts 20% longer before leaving the ideal zone.
Some anglers insist the line moves before they do.
Complete a nighttime Epic+ fishing sequence without allowing tension to enter red once.
Precision builds
Frostsilk Line
Epic Late
+18 LS, +15 CTFrozen Tension - Sudden fish pulls generate 12% less tension.
Silk drawn from creatures beneath frozen lakes.
Frozen Biome
Cold-water / sudden pulls
Starthread
Legendary Endgame
+22 LS, +18 LK, +15 CTConstellation - Catching different species consecutively builds stacking LK until a species repeats.
The fibers sparkle like stars reflected in water that isn't there.
Fish fragments of a fallen meteor from three different bodies of water and weave them together with a secret traveling Angler who only appears during rain.
Collection hunting
Tidebound Chainline
Legendary Endgame
+35 LS, -5 HS, +10 CTAnchor Line - Cannot be forcibly severed by environmental boss attacks; slower hooking window.
Too heavy for ordinary fishing. Fortunately, its intended prey isn't ordinary.
Recover three chain links from separate sunken anchor sites guarded by elite ocean creatures. (Creature drops)
Boss encounters
Spectral Monofilament
Legendary Endgame
+20 LS, +20 CT, +10 LKGhost Line - Rare fish detect the line less easily, increasing rare encounter chance.
Visible only when moonlight catches it at the correct angle.
Night Fishing Collection (Catalog a Trophy for each night fish)
Rare fish hunting
Kraken Sinew Line
Mythic Endgame
+35 LS, +15 CTUnbreakable Will - Once per catch, survive a line-breaking event at 1 durability.
Cured sinew from a creature strong enough to drag ships beneath the sea.
Kraken Craft
Boss / extreme tension

Hooks

ItemStatsPassiveSource
Bent Tin Hook
Common Early
+3 HSNo special passive.
Not straight. Not pretty. Technically still a hook.
Beginner
Starter build
Barbed River Hook
Common Early
+5 HS, +2 CTBarbed - +5% fish retention.
Simple barbs make second thoughts difficult for the fish.
Craft
Freshwater
Carved Bone Hook
Common Early
+4 HS, +2 LKNatural Scent - Bait lasts 10% longer before being consumed.
Fishing eventually makes use of everything.
Carve from the bone of any edible fish after cooking it.
Cheap bait builds
Twinbarb Hook
Uncommon Early
+6 HS, +4 CTSecond Chance - First failed hook input has a small chance not to lose the bite.
One barb for confidence. One for insurance.
Catch two fish from one bait stack without returning to shore; challenge reward.
Beginner forgiveness
Silver Minnow Hook
Uncommon Early
+7 HS, +4 LKFlash - +8% Bite Rate for small predatory fish.
A silver flash beneath the water promises an easy meal.
River Merchant/Traveling Angler
Small predators
Circle Hook
Uncommon Early
+6 CT, +6 HSSafe Set - Larger hook timing window.
Designed to set itself when the fish turns away.
Fishing Lv. 10
Forgiving hook timing
Catfish Gaff Hook
Rare Mid
+12 LS, +5 HSBottom Feeder - +10% Fish Size for Catfish.
Oversized, ugly, and exactly what a giant catfish deserves.
Swamp Quest
Catfish
Moonsteel Hook
Rare Mid
+8 HS, +10 LKMoonlit - +12 Luck while fishing at night.
Forged beneath a full moon and apparently very proud of that fact.
Night Craft
Night fishing
Rowan's Lucky Hook
Rare Mid
+5 LK, +8% Catfish SZRowan's Luck - Increased chance of larger Catfish specimens.
"The big one always comes back eventually." - Rowan
The One That Got Away Quest
Catfish Trophy hunting
Stoneweight Hook
Rare Mid
+10 LS, +5 SZBottom Reach - Greatly improves encounters with bottom-dwelling fish.
It sinks quickly and asks questions later.
Fishing Lv. 20
Bottom feeders
Thornroot Hook
Rare Mid
+8 HS, +8 LKLiving Barb - +10% BR when using insect or grub bait.
The plant developed the hook shape on its own.
Grow a Thornroot plant and harvest a hardened thorn for the first time. (New Crop from Traveling Angler)(hardened thorn is the eternal seed of thornroot)
Insect-bait builds
Magnetite Hook
Rare Mid
+5 HS, +10 LKSalvager - Increases chance of pulling treasure instead of junk.
Not everything worth catching has fins.
Find Magnetite Ore (non-physical item) only obtainable through fishing in abandoned mineshaft pods. (ponds within a radius of an abandoned mineshaft)
Treasure fishing
Eelfang Hook
Epic Late
+12 HS, +10 LK, +6 LSShock Set - Perfect hooking briefly stuns highly aggressive fish.
It still tingles when touched.
Catch an Electric Eel without taking electrical damage.
Aggressive fish
Coral Crown Hook
Epic Late
+10 LK, +12 SZReef Royalty - Rare+ reef fish roll size twice and keep the better result.
A tiny crown for something that intends to eat it.
Complete the Reef Encyclopedia page, then receive it from a Angler NPC.
Reef Trophy fishing
Echo Hook
Epic Late
+12 CT, +12 HSSecond Strike - Missing the initial hook window causes one smaller follow-up window.
The first tug isn't always the real one.
Catch the Echo Carp hidden inside a cavern where players must fish by sound cues alone. (Cave fish chance, players pull when a rare sound cue plays)
Technical fishing
Trophy Barbless Hook
Epic Late
+12 HS, +10 CT, +8 SZClean Catch - Huge+ fish provide +20% Fishing XP.
A skilled angler doesn't need barbs. Allegedly.
Mastery Reward
XP / Trophy fish
Bloodmoon Hook
Epic Late
+15 LK, +8 HSRed Tide - During special night events, greatly increases Rare+ encounter chance.
The metal develops a dark red sheen whenever the moon changes.
Blood Moon Event
Event fishing
Stormfang Hook
Legendary Late
+12 HS, +12 LS, +12 LKLightning Set - Perfect hooking instantly removes a portion of fish stamina during storms.
The point carries a charge long after the storm has passed.
Storm Boss Reward
Storm / large fish
Leviathan Jaw Hook
Legendary Endgame
+20 LS, +15 SZ, +8 HSApex Set - Legendary fish begin the fight with reduced stamina.
Made from a predator that never needed a hook.
Craft from a tooth dropped by a roaming Leviathan-class sea creature.
Legendary fish
Oathbound Hook
Legendary Endgame
+18 LK, +15 CT, +10 HSNo Escape - Once a Trophy fish reaches below 20% stamina, low tension can no longer cause an instant escape.
The hook remembers promises better than people do.
Complete a personal Angler Oath: land 5 Trophy fish without snapping a single line between catches.
Trophy securing
Sunken Captain's Hook
Legendary Endgame
+15 CT, +12 LK, +10 SZOld Salt - +15% Fish Size for ocean fish.
The captain lost his ship, his crew, and eventually this. Hopefully in that order.
Fish at an Ancient Shipwreck during a storm at Fishing Lv. 60+
Ocean Trophy hunting
Voidglass Hook
Mythic Endgame
+18 HS, +18 LK, +12 CTPerfect Set - Perfect hook timing dramatically increases Trophy-roll chance.
Black glass that seems sharper where the material isn't there.
Endgame Craft
Trophy hunting

Lures

ItemStatsPassiveSource
Tin Spinner
Common Early
+5 BRFlash - Attracts common river fish.
Anything shiny eventually becomes fishing equipment.
Beginner Craft
Starter river fishing
Feather Dart
Common Early
+7 BRDrift - +10% BR in moving river water.
Light enough to dance on a current.
Craft using feathers collected directly from Water dwelling birds. (Flamingo, Duck)
River fishing
Bottlecap Spinner
Uncommon Early
+6 BR, +4 LKImprovised Shine - Small chance to attract Uncommon fish even without bait.
Someone's trash became someone else's tackle.
Collect 10 discarded bottle caps through junk fishing and assemble them at an Angler Workbench.
Early rare hunting
Cricket Popper
Uncommon Early
+8 BR, +3 LKSurface Bite - Increased chance for surface-feeding fish.
Annoying to fishermen. Apparently irresistible to fish.
Forest Craft
Surface feeders
Frog Lure
Uncommon Early
+7 BR, +5 SZBass Favorite - +15% Bass encounter chance.
It looks convincing enough that real frogs have taken offense.
Swamp Craft
Bass fishing
Redfin Spoon
Rare Mid
+10 BR, +7 LKPredator Flash - Increased Pike and Trout encounters.
Its erratic movement resembles something injured. Very unfortunate for it.
Angler Merchant
Pike / Trout
Lanternbug Jig
Rare Mid
+12 BR, +8 LKGlow - +15% Bite Rate at night.
A tiny artificial lantern dancing just beneath the surface.
Night Fishing
Night fishing
Mudskipper Plug
Rare Mid
+10 BR, +6 SZMuddy Water - Increased Large+ chance in swamps and murky rivers.
It smells authentic because part of it unfortunately is.
Catch a Mudskipper by hand while it is temporarily stranded during low tide event.
Swamp fish
Glasswing Fly
Rare Mid
+12 LK, +7 BRCrystal Flutter - +15 LK in clear water during daylight.
Almost invisible until sunlight passes through it.
Catch a rare Glasswing insect with a bug net near waterfalls. (Bird mechanics. Spawn near waterfalls only if possible)
Clear-water rare fish
Rattlescale Crankbait
Rare Mid
+11 BR, +8 HSRattle - Increases encounters with aggressive predatory fish.
Some fish hear danger and swim toward it.
Collect scales from a Rattlefin found along desert rivers.
Predators
Clockwork Minnow
Epic Late
+15 BR, +10 LKProgrammed Swim - Player can toggle between Predator, Surface, and Deep behavior before casting.
The smallest machine most engineers will ever take seriously.
Assemble from miniature gears obtained through an Engineer's fishing-machine questline. 5 part quest.
Flexible builds
Icefire Jig
Epic Late
+12 LK, +10 SZThermal Contrast - Bonus rare-fish chance in water adjacent to ice or geothermal vents.
Cold on one side. Warm on the other. Fish seem confused enough to bite.
Combine a Frozen Ember and Glacier Crystal obtained from opposite-biome fishing challenges.
Extreme biomes
Mimic Fry
Epic Late
+15 BR, +12 CTAdaptive Color - After catching a species, the lure gains +20% BR toward that species for 10 minutes.
It learns what the fish expect to see.
Defeat a Mimic Fish that disguises itself as dropped loot.
Species farming
Stormfly Lure
Epic Late
+12 LK, +10 SZPressure Drop - Rare fish become more common during rain.
It seems to know a storm is coming before you do.
Storm Craft
Rain / rare fish
Moonwake Plug
Epic Late
+15 LK, +10 BRMoonwake - Increased Epic+ encounters during nighttime.
Leaves a pale trail across dark water.
Lunar Challenge
Night / Epic+ fish
Golden Koi Lure
Legendary Late
+18 LK, +12 SZFortune's Favorite - Increased Trophy chance, but slightly lowers Bite Rate.
A lure for anglers willing to wait a very long time for exactly the right fish.
Monthly Leaderboard Reward (Top 3-5)
Trophy hunting
Kingfisher's Promise
Legendary Endgame
+20 LK, +12 BR, +10 SZChosen Prey - Select one discovered species in the Angler Journal; greatly boosts its encounter rate while reducing others.
A master angler stops hoping for the right fish.
Complete every fishing quest.
Target farming
Siren's Lantern
Legendary Endgame
+22 LK, +15 BRForbidden Glow - Can reveal secret nighttime fishing encounters invisible without the lure.
The light isn't attracting the fish. Something else is.
Follow distant singing across the ocean at night and interact with a hidden siren. (invis. Block interaction, 2% drop chance on interaction, Follow sound cues)
Secret / supernatural fish
Spectral Eel
Legendary Endgame
+15 LK, +15 BRPhantom Movement - Attracts hidden and supernatural species.
It writhes despite containing no moving parts.
Ghost Fishing Questline (Quest start Unlocks after obtaining Kingfisher's Promise )
Hidden / supernatural fish
Abyssal Beacon
Mythic Endgame
+22 LK, +15 SZCall of the Deep - Enables encounters with certain Mythic deep-sea creatures.
Something below always answers. Whether you want it to is another matter.
Deep-Sea Endgame Craft
Mythic deep-sea fish

Bait

ItemStatsPassiveSource
Earthworm Bundle
Common Early
+8 BRAttracts common freshwater species.
Fishing's oldest business partner.
Digging / Angler NPC
Freshwater starter
Bread Dough
Common Early
+6 BRStrong attraction for Carp and small lake fish.
Possibly lunch. Definitely bait.
Cooking
Carp / small lake fish
Berry Mash
Common Early
+7 BRStrong attraction for herbivorous pond and river fish.
Sweet enough that the fisherman may consider eating it first.
Crush three different berries at a Angler workbench. (wild berries, + 2 new common berry crops)
Herbivorous freshwater fish
Riverfly Larvae
Uncommon Early
+9 BR, +3 LKIncreased chance for Trout and juvenile predators.
The least glamorous part of becoming an angler.
Turn over river stones and manually gather larvae during daytime. (interact with stones in bodies of water, 10% drop chance)
Trout fishing
Field Cricket
Uncommon Early
+10 BRIncreased Trout and surface-fish encounters.
Its final contribution to the ecosystem.
Grasslands (interact with stones in Grasslands, 10% drop chance)
Trout / surface feeders
Fat Grubs
Uncommon Early
+8 BR, +4 SZIncreased chance of above-average freshwater fish.
Disgusting to you. Fine dining to almost everything else.
Forest Gathering (interact with stones in forest, 10% drop chance) (Zone 3)
Larger freshwater fish
Live Minnow
Rare Mid
+12 BR, +5 SZStrong attraction for predatory fish.
Every fisherman knows something bigger is watching the little fish.
Fishing Trap
Predatory fish
Swamp Leech
Rare Mid
+7 LK, +8 BRIncreased Catfish and swamp predator encounters.
It was going to bite something eventually.
Swamps
Catfish / swamp
Glowworm Cluster
Rare Mid
+10 LK, +10 BRIncreased nighttime and cave-fish encounters.
Tiny lights that disappear one cast at a time.
Caves
Night / cave fish
Snail Meat
Rare Mid
+8 BR, +6 SZStrong attraction for Carp, Catfish, and bottom feeders.
Slow on land. Surprisingly productive underwater.
Collect freshwater snails after great storm event and prepare them at angler workbench.
Bottom feeders
Smoked Minnow
Rare Mid
+8 LK, +10 BRIncreased Rare+ predator chance but reduced common-fish encounters.
Apparently some fish have developed standards.
Smoke a Live Minnow over specific aromatic wood instead of using it fresh.
Rare predators
Honeygrub Paste
Rare Mid
+12 BR, +5 SZFish remain interested in the hook longer, increasing the bite window.
Sticky, sweet, and deeply unpleasant to prepare.
Combine Honey with Fat Grubs.
Long hook windows
Moonmoth Wings
Epic Late
+12 LK, +10 BRDramatically improves nocturnal surface-fish encounters.
Their silver dust refuses to wash off.
Capture Moonmoths at lakes near spawn during blood moons. (cast lines without bait near spawn 50% chance of catch being moonmoth wings)
Night fishing
This will bring community together near spawn during blood moons
Firepepper Chum
Epic Late
+15 BR, +8 SZAttracts aggressive warm-water fish; hooked fish fight 10% harder.
If the fish weren't angry before, they are now.
Cook chili peppers with any epic fish part and convert the meal to bait at an angler workbench.
High-risk large fish
Pearl Oyster Flesh
Epic Late
+10 LK, +14 SZStrong attraction for large coastal and deep-water species.
Every cast represents a pearl you chose not to keep.
Find a rare Pearl Oyster while ocean fishing; choose between harvesting its pearl or using its flesh as bait. (Pearl Oyster treasure catch, acts like a loot crate, open oyster at Angler workbench for different pearls)
Large ocean fish
Pearls: New endgame currency
Saltwater Shrimp
Epic Late
+10 BR, +8 SZIncreased size rolls for coastal fish.
Fresh enough that half the ocean still considers it food.
Coastal Gathering
Coastal Trophy fishing
Crab Chunks
Epic Late
+12 SZStrong attraction for large bottom-feeding ocean fish.
Subtle? No. Effective? Frequently.
Coastal Cooking
Large bottom feeders
Bloodworm Cluster
Epic Late
+15 BR, +10 LKGreatly attracts aggressive species but slightly increases fish difficulty.
The scent travels farther underwater than most anglers would like to know.
Dangerous Waters
Aggressive rare fish
Royal Jelly Roe
Legendary Endgame
+18 LK, +12 BR, +12 SZRoyal Feast - First Rare+ fish hooked with each bait gains an additional size roll.
An improbable alliance between beekeeper and fisherman.
Feed Golden Roe to a rare Queen Bee NPC and recieve the resulting infused jelly.
Trophy hunting
Abyssworm
Legendary Endgame
+20 LK, +15 SZDeep Hunger - Enables several Legendary deep-water species and greatly reduces Common encounters.
Anything willing to eat this is probably something you should reconsider catching.
Fish in the arena after a boss is defeated. Abyssworm only present during remaining time on boss timer. (10% drop chance per catch during timer)
Legendary deep-sea fish
Change to boss timer: Timer continues after boss is defeated. Timestamp is taken when boss is defeated.
Golden Roe
Legendary Endgame
+18 LK, +15 SZSignificantly increases Rare+ and Large+ rolls.
Too valuable to waste, which naturally means anglers immediately put it on a hook.
Rare+ Fish Processing drop chance
Rare / Trophy hunting
Kraken Flesh
Mythic Endgame
+20 LK, +20 SZApex Bait - Can attract Legendary/Mythic ocean predators unavailable with normal bait.
Even after death, the Kraken remains part of the food chain. Near the top.
Kraken Reward
Endgame ocean predators

Reference data, generated from Hytale_Fishing_Component_Catalog_Updated_V2.xlsx. Nothing here is built — see the plan for what is decided and what it costs.